This thesis investigates how simulation-based learning affects the knowledge of cybersecurity risk management. To this end, an experiment was set up, leveraging the simulation game CyberCIEGE. Thirteen undergraduate IT students were involved in the experiment and took part in the simulation game, by completing two questionnaires, one prior to playing the game and one after having played it. The methodology and design employed for the thesis’ purposes can be adapted and used in a larger scale study; given that the intervention was designed to be able to be re-used (be as sustainable as possible for further use), researchers and instructors can implement it to a program to explore the field of cybersecurity education which is currently advancing, and is in need of new challenges and systematic analysis.
Is cybersecurity research missing a trick? Integrating insights from the psychology of habit into research and practice.
The idea that people should form positive security habits is gaining increasing attention amongst security...