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Research Library

The world’s first globally accessible archive of research into the human aspect of cybersecurity and behavioral science as applied to cybersecurity awareness and online behavioral change.

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Gamification of cyber security awareness training for phishing against university students

Users represent the primary source of cyber security breaches. Unfortunately, Cyber Security Awareness training often fails to capture their interest and is perceived as a secondary task, an impediment, or a distraction from their core responsibilities. This indifference poses a significant risk to organizations, as cyber security breaches collectively cost businesses billions annually. An effective...

Phish phinder: A game design approach to enhance user confidence in mitigating phishing attacks

This paper proposes and sets out the framework for the development of a game designed to help educate users about phishing attacks. The proposed game draws on academic research and would take the form a series of challenges that inherently educate users about phishing concepts.  

How task familiarity and cognitive predispositions impact behavior in a security game of timing

This paper addresses security and safety choices that involve a decision on the timing of an action. Examples of such decisions include when to check log files for intruders and when to monitor financial accounts for fraud or errors. To better understand how performance in timing-related security situations is shaped by individuals' cognitive predispositions, we...