Users represent the primary source of cyber security breaches. Unfortunately, Cyber Security Awareness training often fails to capture their interest and is perceived as a secondary task, an impediment, or a distraction from their core responsibilities. This indifference poses a significant risk to organizations, as cyber security breaches collectively cost businesses billions annually. An effective...
Gamification of cyber security awareness training for phishing against university students
Gamification of cybersecurity awareness – A systematic review of games
This thesis presents the state of the art of games used in cyber security awareness. In this regard, a systematic review of games following PRISMA guidelines was conducted on the relevant papers published between 2010 to 2021. The games were analyzed based on their purpose, cyber security topics taught, target audience, deployment methods, game genres...