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Research Library

The world’s first globally accessible archive of research into the human aspect of cybersecurity and behavioral science as applied to cybersecurity awareness and online behavioral change.

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A pond full of phishing games – analysis of learning games for anti-phishing education

Game-based learning is a promising approach to anti-phishing education, as it fosters motivation and can help reduce the perceived difficulty of the educational material. Over the years, several prototypes for game-based applications have been proposed, that follow different approaches in content selection, presentation, and game mechanics. In this paper, a literature and product review of...

Implementation of machine learning and data mining to improve cyber security and limit vulnerabilities to cyber attacks

One of the significant challenges in the realm of cyber attack detection is the scarcity of training data, which remains a formidable obstacle. Despite the utilization of established network monitoring tools like Wireshark, a vast number of individuals are still at risk due to the absence of information regarding website behaviors and features that can...